Irritating Interactive Art
The New York Times has
a snarky look at some of the interactive art on display at the
Boston Cyberarts Festival. As much as I love interactive art, I have to agree that a lot of it is overly prurient, frustrating to use, and condescending.
Wired has
commentary on the festival as well, though they take a more charitable look.
I'm happy to see people working with orbital imagery, as
that's what I spend a lot of time doing now. Data connected to place seems important to me.
Fun with Google
Clive Thompson, constant purveyor of interesting links, references this fun little app by designer Grant Robinson:
Guess the Google. This "game" is a lot of fun, and also points to the infiltration of searchable data into everyday consciousness. iTunes is another good example. I'm excited that I don't have to organize everything anymore. If I want a certain song, I search my iTunes library for it. If I want a certain thread in my email, I search my gmail account.
This is why Google is so important to the future.
Oh, and if you haven't used Google Maps yet,
try it out.
How to Be Annoying
I'm never quite sure how to feel about being into videogames. On the one hand, I believe wholeheartedly in the importance of interactive entertainment media. On the other hand, gaming is, in a lot of ways, still a ghetto. Even people in the industry deal with this duality. Hence, GameDaily's
Media Coverage column this week... which is hilarious.
[Shudder]
Clive Thompson posts
this cringe-inducing factoid over at collisiondetection.net.
If this applies to you, here's some info: When I call you on your cell-phone, there are certain expectations. I assume you aren't on the toilet. And I sure as hell don't want to be talking to you if you're in the middle of getting your freak on.
What a sad commentary on modern society.
Solar Death Ray
Things have been pretty busy lately, and most of my blogging attention has been on
Laundry Sessions. However, I just ran across this great link:
Solar Death RayEnjoy.