Game Design Link Dump
Not quite done with the link dumps for today (I guess this is what happens when I let them build up over time). Here are some lovely links to interesting game design tidbits:
The next few are all from Raph Koster's blog. I've been reading a lot of his posts lately and finding his writing to be very insightful. Or maybe he and I have a similar set of interests... In any event, in the future, I'll try to post links to Raph's writing only when I have a full reaction to log (and not just a "wow, cool"). This should keep me from posting a link to everything.
Creative Process
As an artist, I enjoy looking into the processes and spaces that other artists work out for themselves. Here are a couple of articles in that vein that I've enjoyed recently:
Update: Here's another one from EDGE...
Link Dump
Here's some links with minimal commentary:
Process Intensity
A concept that I've been trying to understand lately is process intensity. Here's a few links (mostly for my own reference):
I should have something intelligent to say about this soon.
The Importance of Movement
Recently, a
couple of
articles reminded me of one key part of virtual character development: movement. Whether it's the creator of the furby miming the movement of a dinosaur or Savion Glover dancing in a mo-cap suit, the motions that are injected into each character serve to create those moments that we, as viewers (or players or interactors) recognize as true.